Friday, May 6, 2011

Final Breakdown

VFX Final from Ricky Martinez on Vimeo.



Info: Breakdown for "Replicant", a visual effects short based on an abandoned concept from Hampton Fancher's 'Dangerous Days', the first Draft of Ridley Scott's Bladerunner.

Despite the very tight schedule, my team and I were able to submit a project. What I wanted to get out of it was a better understanding of comping 3D passes in Nuke. My emphasis is compositing so I believe it would have been more ideal to work with students who want to pursue 3D, that way my teammates and I would have more time to tackle the comp challenges rather than attempt to model/texture/light/animate the 3D elements; I prefer tackling compositing issues which is what I primarily wanted to get out of this project and the class overall. The project works as a compositing experiment and I was able to practice my nuke skills a bit more.

That aside, I also learned what not to do in cinematography and if I had more time I would've avoided hot spots, balanced the whites, and shot at a color temperature closer to the final grade. In terms of Supervising the visual effects I originally planned to shoot a greenscreen plate but the idea was scrapped when trying to solve the lighting issues to match the face plate with the hands. I learned that it would have been better to shoot both plates as a single element as a "live action pass", then the single plates of the hands and face and blend them all. This was my second goal for the project, to get a sense of how to supervise and plan a visual effects shot, which I hope to someday do in the industry.

Overall for what it is, in the trial and error of things, its the project that taught me a lot of 'what not to do'. So it helped in that sense, and in better executing future visual effects shots, a greater challenge I'll have to face for my senior thesis.

Tuesday, February 8, 2011

Sunday, February 6, 2011

Architectural References







Based on the geometry of the actual building that was shot, I decided to reference my CG maquettes on minimalistic/Bauhaus designs. Simple yet elegant.

Sunday, January 30, 2011

3D Set Extension





Created a 3D model of the Otis Parking Lot and used the dimensions to add the CG text.